Dire Straits
v1.10
OPERATIONAL BRIEFING:
Clear the tactical rectangle in the Strait of Hormuz without detonating subsurface hazards.
• Left-Click/Tap: Uncover a sector. If it's a mine, the game ends.
• Right-Click/Long-Tap: Deploy a structural flag buoy to mark a suspected hazard. Cycle again for a Question Mark (?).
• Chording (Double-Click/Tap): Tap twice rapidly on a revealed number to instantly reveal all its adjacent unmarked sectors, providing you have correctly flagged the surrounding mines. Warning: If a flag is placed incorrectly, chording will detonate the unflagged mine and immediately end the game.
• Numbers: A revealed number indicates exactly how many mines are adjacent to that sector (including diagonals).
• Scoring: Success is measured purely by completion time. Lower time is better. You win by uncovering all non-hazard sectors.
Clear the tactical rectangle in the Strait of Hormuz without detonating subsurface hazards.
• Left-Click/Tap: Uncover a sector. If it's a mine, the game ends.
• Right-Click/Long-Tap: Deploy a structural flag buoy to mark a suspected hazard. Cycle again for a Question Mark (?).
• Chording (Double-Click/Tap): Tap twice rapidly on a revealed number to instantly reveal all its adjacent unmarked sectors, providing you have correctly flagged the surrounding mines. Warning: If a flag is placed incorrectly, chording will detonate the unflagged mine and immediately end the game.
• Numbers: A revealed number indicates exactly how many mines are adjacent to that sector (including diagonals).
• Scoring: Success is measured purely by completion time. Lower time is better. You win by uncovering all non-hazard sectors.
Theater Status
000
000
