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FreeCell Rev. 1.15
Wins: 0 | Losses: 0
Solves the game from here and suggests your best move.
🔮 The Oracle
FREE
CELL
CELL
FREE
CELL
CELL
FREE
CELL
CELL
FREE
CELL
CELL
♥
FOUNDATION
FOUNDATION
♦
FOUNDATION
FOUNDATION
♣
FOUNDATION
FOUNDATION
♠
FOUNDATION
FOUNDATION
How to Play FreeCell
- Goal: Move all 52 cards to the four Foundation piles in the top right.
- Foundations: Must be built up by suit, starting with the Ace and ending with the King.
- Tableau (Bottom): Build columns down in alternating colors (e.g., a black 7 on a red 8).
- Free Cells (Top Left): Four open spots to temporarily hold a single card.
- Moving Cards: You can move the top card of any column or free cell. Valid stacks can be moved if enough empty free cells exist.
🔮 The Oracle
- What it is: An optional advisor. It never moves a card for you.
- How it works: Every card in FreeCell is face up and nothing is left to chance, so the Oracle simply tries moves ahead, starting with the most promising, and remembers every position it has already seen so it never checks one twice.
- Still winnable: The Oracle found a real win from here and played it out to the end. The best next move glows gold on the board: the card (or stack) and where it goes.
- Up to 5 moves: Each is tagged wins in N moves or dead end. Moves are counted the way you make them, so dragging a whole stack counts as one. The Oracle aims for short wins, but a shorter one may exist.
- Consistent advice: The Oracle remembers its winning plan. If you follow it, the next suggestion continues the same plan and the move count goes down by one; it only changes course when it finds a shorter win.
- Dead end: This is proven, not guessed. Every position you could reach after that move was checked, and none leads to a win.
- Not settled: Rarely, a position is too tangled to finish within the time limit. The Oracle says so rather than guess.
