CLUERev. 11.1
Murder at the Mansion
Clue Rev. 11.1
How to Play (Solo vs. Computer Players):
Goal: Discover the hidden Suspect, Weapon, and Room in the Envelope. Make a correct Accusation to win!
- You are Miss Scarlet. The computer players control the other detectives. All six suspect tokens and all six weapon pieces are on the board, even for suspects nobody is playing.
- Movement: Click Roll Dice. Reachable squares highlight with the number of steps it costs to move there. Click your destination. In the hallways you must use your whole roll unless you enter a room.
- Secret Passages: In the Study, Kitchen, Lounge, or Conservatory you may take the secret passage instead of rolling — click the room marked 🚪.
- Make a Suggestion: After you enter a room, pick a Suspect and a Weapon, then click Suggest. That suspect's token and that weapon move into the room. Players take turns trying to disprove it; the Action Log shows who couldn't.
- Leaving Rooms: You can't suggest in the room where you started your turn, and you can't go back into a room you left on the same turn. Exception: if another player's suggestion moved you into a room, you may suggest there on your next turn without moving.
- Showing Cards: When a computer player's suggestion matches your cards, you choose which card to show.
- Make an Accusation: On your turn, click Accuse! If you're right, you win. If you're wrong, you're out: you see the envelope, you keep showing cards when asked, and you watch the computer players finish. A computer player who accuses correctly wins.
Current Turn:
🎲 -- + 🎲 -- = 0
📚 Study
🕰️ Hall
🛋️ Lounge
📗 Library
🎱 Billiard
🪴 Conservatory
🎶 Ballroom
🔪 Kitchen
🍽️ Dining
✉️ Envelope
Player Legend
My Cards
Notepad
Suspects
Weapons
Rooms
Make Suggestion / Accusation
Action Log
Show a Card
The envelope held:
